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Filed under: Gnomes

All the World's a Stage: So you want to be a Warlock

Nov 30th, 2008
This installment of All the World's a Stage is the fifteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The Warlock is the ideological counterpart to the Paladin. Where paladins strive to wipe out evil wherever they see it, warlocks enslave those evils and use them for their own purposes. Being a warlock is all about harnessing the most wicked, corrupting, and evil forces in the universe.

Why are these forces evil, you ask? Aren't magical powers neutral in themselves depending on how you use them? Isn't killing with one weapon more or less the same as killing with another? Well, if you consider that a warrior basically cuts or bashes things, and a paladin cuts or bashes and brings down the righteous energy of justice. But a warlock uses curses and spells, which, like horrifying biological weapons of modern days, destroy his enemies' minds and eat away their bodies from the inside; wreaks massive havoc with great explosions and persisting fire; and sucks the souls out of people and creatures and uses them to power even more horrifying abilities, such as summoning demonic creatures who would just as soon pluck out your eyeballs as look at you.

To suffer at the hands of a warlock is significantly more excruciating than the attacks of any other class -- a slow, painful, torturous, agonizing death. If warlocks existed in modern earth, their abilities would be against all international agreements on human rights and rules of warfare; they would be squarely in the evil company of terrorism, drug-trafficking, slavery, and biological germ warfare development.

And yet if your warlock works for the Alliance or the Horde, he or she claims to do all of these things all for the greater good.

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Filed under: Horde, Alliance, Human, Gnomes, Orcs, Undead, Warlock, Analysis / Opinion, Blood Elves, Lore, Guides, RP, Classes, (Roleplaying) All the World's a Stage

All the World's a Stage: So you want to be an Alliance Warrior

Nov 9th, 2008
This installment of All the World's a Stage is the twelfth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

From the way that warriors are available to nearly every race in the game as a sort of default fighter person, you'd think that they would be the fallback choice for any number of different sort of characters you might imagine. Any sort of regular shmuck could be a warrior right? You just gotta pick up some sort of weapon and start swinging it around at an enemy, yes?

No. Even though the Warrior class is available to almost every race in the game, every race has its own tradition of what it means to be a warrior -- it's not just a farmer with a pitchfork running around and trying to kill things. Warriors go through extensive training, learn to wield a wide variety of weapons, and train themselves in staying upright and charging about even while wearing all kinds of heavy metal on their bodies.

So today we'll look into some of the ways that the races of the Alliance understand what it means to be a warrior, and see which heroes your character might look up to, as well as the archetypes these heroes represent.

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Filed under: Alliance, Human, Night Elves, Dwarves, Gnomes, Warrior, Draenei, Lore, Guides, RP, Classes, (Roleplaying) All the World's a Stage

Ask a Beta Tester: Spectral gryphons, prospecting, and portals

Nov 7th, 2008

Only six-ish days of Ask a Beta Tester left! Whatever will we do!? Well, we'll go on with our lives probably. I mean, we'll have Wrath of the Lich King. Who cares?
ahmed ahmed asked...

Have you heard anything about ghosts being able to go through mountains in WotLK, so they can reach their destinations faster? My friend told me that is what is going to happen, and I hope that it will go live!

Nope, that's not the case, sorry. However, in some zones (Icecrown, Storm Peaks) you get to ride a ghostly gryphon when you're dead, so you can fly to your corpse. Both of those zones have a huge emphasis on mountainside base camps and tall cliffs and places you can only get by flying, so the gryphon is very nice. No running through mountains though.

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Filed under: Human, Gnomes, Tauren, Analysis / Opinion, Expansions, Jewelcrafting, Wrath of the Lich King

WoW Moviewatch: The Gnomeregan Revenge: Red Alert

Oct 21st, 2008


The Gnomeregan Revenge: Red Alert is an original tale told in pre-Arthas Azeroth, the first of a new trilogy by filmmaker Odessa. The Gnomish race is cast in the role of Soviet revolutionaries against the Alliance. In this episode they use their technological superiority to stage a surprise attack on Ironforge. The Gnomes even speak Russian, albeit with English subtitles.

The machinima is excellent and the handheld out-of-focus shots work superbly to convey the surprise and confusion of the first wave of copter attacks. Since I don't speak French or Russian, it's difficult to tell the quality of the voice acting but the other sound effects are deftly done. (The English subtitles need some work; there are a lot of typos.) Still, I think it's possible to follow the story just from the visuals. The cliffhanger at the end prepares us for the next two episodes which promise to show us the war and its outcome. From just this first episode, it's difficult to tell if the film will have an allegoric theme with a larger message or if this was merely a creative tangent invented by the filmmaker. The follow-up episodes should come before the end of the year, so I guess we'll find out soon enough.

[Via WarcraftMovies]

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Filed under: Alliance, Gnomes, Machinima, WoW Moviewatch

Barrens Chat: Spoiled Rotten

Oct 2nd, 2008

So, this is somewhat of a spoiler strip. It is something that has been mentioned and posted in previous articles, but just in case you skipped those for obvious reasons, you probably should skip this, also.

That being said, I noticed while drawing this out and looking at a screen shot of Thrall that he looks like a green, balding version of the Geico cavemen. With big teeth, of course. Maybe it's just me.

I know I've started doing them on the computer entirely again, but I uh... misplaced my drawing paper. When I get paid this Friday maybe I'll go pick up more, but that's a really long drive to the nearest art store.

Possible alternate text for a couple of the panels after the jump!

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolution

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Filed under: Horde, Alliance, Dwarves, Gnomes, Orcs, Tauren, Undead, Humor, Comics, Barrens Chat

WoW Moviewatch: Pepitoz

Sep 26th, 2008

Today's feature is a humorous tale of QQ channeled into roleplaying entitled Pepitoz: The World of Warcraft Story. Although Rurikar, the same filmmaker who brought us the hilarious Jimmy: A World of Warcraft Story, seems lately to have moved away from machinima to creating his own animated shorts, Pepitoz is a character that stands the test of time. It is a tragic love story, with a twist. Perhaps a dash of music would've added even more humor, but that's my only critique. Anyone who is wincing at possible changes to their class upcoming in Wrath, you'll be able to relate to the source of the melodrama here.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

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Filed under: Gnomes, Machinima, Humor, WoW Moviewatch

Barrens Chat: Bubbles bubbles everywhere...

Sep 25th, 2008

And way too much to drink.

Just a short this week in honor of Brewfest. Which has ironically fallen on the same week as this school's homecoming, so no matter where I look there are parties and drunken revelry. Anyways, I haven't had the chance to participate in Brewfest too much this year, although I did roll up an alliance not long ago and rode the Tram for the first time.

In closing, have a safe and happy World of Warcraft holiday, and don't drink and ride!

See you next week.

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolution


Barrens Chat is a weekly comic strip that's been shortened today due to too many trips through the festival grounds. If you're looking for something longer, why not try an unwanted parody. Like 'em short and sweet? Try this shocking shorty. Come back next week for another comic!

Filed under: Alliance, Gnomes, Comics, Barrens Chat

WoW Moviewatch: Run all the way Gnome

Sep 16th, 2008
The date on the video says 8/13/08, but we suspect it's actually meant to be September 13th, as that's when, this past weekend, WorldofWar.net did that Gnome race for a few beta keys. And this is a fun documentation of it -- the Gnomes all run from the front steps of Ironforge all the way down south to the Dark Portal, with a little fun bit at the beginning using real marathon audio.

Big player-run events like this are always a good time. We wonder if there's some way Blizzard could actually support this stuff with an ingame UI feature -- maybe show distance run or time traveled with an option? But even if they don't, players are creative enough to come up with all kinds of strange fun to have in Azeroth. Whether it's fun races like these or Gurubashi Arena challenges, one of the best things about a social game like this is all of the games players come up with on their own.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Gnomes, Machinima, Events, Fan stuff, Contests, WoW Moviewatch

All the World's a Stage: So you want to be a gnome

Sep 14th, 2008
This installment of All the World's a Stage is the fifth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Gnomes are probably the easiest race to roleplay in World of Warcraft. They have a strong (and mostly accurate) stereotype that people just get instantly, and there's a childlike "blank-slate" quality about them that means that they don't have to have complicated backstories.

In fact, you could define the gnomes as a race without a history to speak of. They are so very curious and inquisitive that they ask questions about everything, that they try to unravel any mysteries they encounter, and consider their personal life stories to be of little account. They've written tomes upon tomes on the inner workings of multi-polar data transfer relays and eletro-magnified parallel power circuits, but it never really occurred to them that they should write down the history of their species. They are a people always looking into the future, and whatever passes beyond the infinitely precious present becomes lost to them in the unseen reaches of the past -- out of sight, out of mind.

That's not to say they have no memory -- they make use of their superb memories in carefully constructing their world-renown masterpieces of technological craftsmanship! Rather, it would be better to say that their minds only serve up memories relevant to the inquiry at hand. So if the orcs paved through azeroth a while back and destroyed everything in their path, well that was bad and all but it was a long time ago and who wants to hold a grudge? If the monstrous troggs came from the bowels of the earth and destroyed their cherished technological city of Gnomeregan... well, they'd love to get it back, but it's no reason to be unkind or uncheerful!

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Filed under: Alliance, Gnomes, Engineering, Lore, Guides, RP, (Roleplaying) All the World's a Stage

WoW Radio runs CoT: Stratholme

Sep 14th, 2008
Our good friends at WoW Radio have continued their beta instance-running ways -- previously, they've taken runs through Utgarde Keep and The Nexus, and after a short break (they're busy folks, pushing out great radio 24/7), they've done a run through CoT: Stratholme, viewable right there if you want to see it.

We should warn you that there are spoilers, of course, and personally, I think I might not watch the whole thing -- I'd kind of rather experience the Culling of Stratholme on my own. But for those of you willing to take the plunge with the WoW Radio folks, enjoy. We hear there is some good lore commentary going on, and there's even a bug where, Totalbiscuit tells us, "all Gnome females are default naked." Shudder.

Yeah I think I will pass, actually. But if you do choose to press play, enjoy the video.

Filed under: Gnomes, Analysis / Opinion, Machinima, Fan stuff, Blizzard, Instances, Wrath of the Lich King

Barrens Chat: Dead ringer

Sep 11th, 2008

I don't have much to say with this comic this week, thank goodness. With a two page reaction paper due tomorrow, and two exams Friday, I greatly enjoyed the time I took from my week to sit down and do this comic. With that said, I would like to send out a sincere "I'm sorry for your loss" to the five of you whom have recently (read as: within the last month) experienced something similar with a very different piece of hardware. At least that made one of you turn your World of Warcraft subscription back on.

Anyways, have you ever wondered what it would be like if things in Word of Warcraft worked the way they did in real life? Like if for instance some large corporation made your Mechanostrider instead of that nice little Milli Featherwhistle? You could be minding your own business, enjoying a nice breeze from running through Nagrand when, Bam!

What do you think? Have you ever just thought about something like that? Standing there one day being shocked back to life and thinking "Gee, what if these jumper cables malfunctioned?" Maybe it's just me, but when I see my Engineering friend zooming around in his Turbo-Charged Flying Machine while I'm stuck on my poor, unflying kodo, I sometimes giggle at the thought of him crashing.

At least he's not our healer.

Barrens Chat is being devious this week, while the author enjoys picking fun at those unfortunate enough to experience the one of the many rings men (and women) fear most. Past victims have been shockingly few, however not all innocents were spared. Come back next week for a new comic!

Filed under: Alliance, Gnomes, Mage, Mounts, Comics, Barrens Chat

Breakfast Topic: If you could choose your racials

Sep 11th, 2008
If you haven't already checked out the list of updated racial abilities, you should. Some have been nerfed, others were buffed, and new ones, like the "Voodoo Shuffle" were added.

While racials are a nice bonus, they can weigh heavily on your racial decision when rolling a given class. For example, many Horde warriors roll Tauren because of the 5% health increase. This conflicts with rolling the race that you'd prefer combined with the class you desire.

There has been much speculation about what it would be like to be able to choose your own racials, and reader Mike even came up with a talent tree method for doing just that.

If you were given the power to choose, which three or four would you choose, and why? Keep in mind the overall balance which generally includes a passive ability, an active one, and one or two minor buffs to stats such as resistances, health, or professions.

Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Breakfast topics, Expansions, Draenei, Blood Elves, Alts, Wrath of the Lich King

Some Gnomes glitched in Wrath beta

Sep 9th, 2008

Gnomes can't handle their weapons. At least not in the Wrath beta. In a strange graphics glitch, gnomes of certain classes look as if their swords are glued to the backs of their hands instead of being grasped. The glitch occurs whether fighting or not. It doesn't happen with Warlocks, who hold their weapons correctly, but I was able to replicate it with a Rogue and there are Warrior screenshots elsewhere on the web. Some players are even reporting that their offhand weapon is floating away and seeming to fight by itself. Blue forum poster, Gradina, says that Blizzard knows about the issue and is working on a fix.

Now in the meantime, I think a little creativity is called for. Instead of stabbing or slicing with your sword, you could slap mobs upside the head. (Who doesn't like the phrase "upside the head"?) Or, you could spin around really quickly, Whirlwind style, and scrape everyone on the ankles, thereby cutting them down to your size. Maybe for the female Gnomes out there, you could use your weapon as a mirror for smoothing out split ends after a fight. And if your offhand weapon gets frisky and floats away? Take some time out for a bite of toast or to smell the roses while your extra weapon does all the work.

Filed under: Gnomes, Mage, Rogue, Warlock, Warrior, Bugs, Death Knight, Wrath of the Lich King

Making the Racial traits more individual

Sep 8th, 2008
Hot on the heels of word about all the new changes to racial abilities in Wrath, reader Mike sent us a suggestion he thought up to give a little twist to racial abilities in game: Blizzard could unlock some of them from a few races, and instead give players the ability to choose a few on a peronal basis -- they could pick and choose certain abilities for their characters to have from the beginning. As in, each ability would get put into a budget, and instead of merely choosing a race, players could then choose one or two skills from the budget to give to their characters. You could end up having a Troll with Escape Artist and Diplomacy, or a Human with Hardiness and Magic resistance.

Of course, some abilities are pretty strictly defined by the races themselves, so not everything could be pick and choose -- Gift of the Naaru and Will of the Forsaken would have to stick with Draenei and Undead, respectively (they'd have to stay Racial traits, not personal ones). But abilities like Endurance and Quickness are so insignificant in the bigger picture of things that it would be nice to customize your character a little bit more -- match it up to your style of play rather than just want race you'd like to be. Character creation is quickly becoming the one thing in the game that's stayed exactly the same since launch, and for many reasons, from RP to theorycrafting, players would really get a kick out of customizing their characters that little bit more.

As Mike told us, each character has their own personal background and insights, so why shouldn't each individual character have their own personal traits to shine in? It's a little late for Wrath, of course, but it's something to think about in the future -- if Pets get their own choices about their strengths, why shouldn't the different ingame races?

Filed under: Human, Gnomes, Trolls, Patches, Analysis / Opinion, Virtual selves, Odds and ends, Expansions, Buffs, Wrath of the Lich King

New racial abilities for Wrath

Sep 6th, 2008

It looks like Blizzard isn't done tinkering with everything for Wrath of the Lich King. This time, they've turned their attention to racial abilities, which many have pointed out to be imbalanced. Kalgan dropped by the forums to answer a good question regarding the Orc racial Hardiness, which grants a passive 15% resistance to stuns. It's been nerfed a long way from its original 25% resistance, but the poster made a good point about the game's direction towards reduced durations instead of resistances.

Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]

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Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Blizzard, Draenei, Blood Elves, Wrath of the Lich King

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