Filed under: Raiding
Counterpoint: Yes, we should track raiding progression
There's been a lot of hemming and hawing lately about how Wrath is too easy. And there's no question that it is: Ensidia cut through the endgame like an epic dagger through the Vykrul, and any guild that steps into the endgame these days, even with low numbers or cheap gear, finds success. Adam suggested this morning that raiding is so easy these days that we shouldn't bother to track progression, and while Adam is a great writer and a terrific player, I'm here to disagree with his opinion: progression is exactly what the new endgame is all about.While Karazhan was one of the (if not the) most successful instances ever, it had one big problem: it killed guilds. It murdered progression. It was a roadblock after a roadblock, so much so that it took some guilds months to conquer, if they survived at all. Ten man Naxx obviously doesn't have that problem -- anyone with a little raiding experience who wants to beat bosses in there can do so, and Obsidian Sanctum is just as easy. The problem now, however, is that guilds like Ensidia and guilds who pushed through to Sunwell in the old endgame, are finishing the content already, and wondering what's next? They were 80 two weeks ago, and now, barely a month after the expansion's release, they've toppled every dungeon they can find.
And what's wrong with that? Nothing.
Filed under: Analysis / Opinion, Odds and ends, Expansions, Raiding, Bosses, Wrath of the Lich King
The Queue: Shields, forums, and more on raid difficulty

I have an extra-special request for all of you! We've had a few people asking for recommendations on other class-specific blogs, and I think that's a good thing to light the Reader Signal for. So in addition to your questions and feedback, recommend class-centric blogs in the comments below! Personally, I read A Dwarf Priest and World of Matticus when I'm looking for something Priestly. Now, to the questions...
I have yet to get Wrath (I know, "PRAISE BE") although I am getting it this Thursday. I was wondering about the new raiding system. Which is harder, 10-man or 25-man? For example is the 10-man easier in the point that you need less players but harder as in they need to be more well geared? Or is the 25-man harder?
Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, The Queue
Debuff limit removed
Previously you could only have 40 debuffs up on a single mob. That might seem like a lot, but when you got in a raid with 25 other people all putting up their own set of debuffs and dots, etc... things tended to get a little full.Daelo, the Lead Encounter Designer, announced today that the debuff limit has been removed*. This is a subtle yet important change for many raiding guilds.
He notes that the default UI won't normally be able to show all the debuffs, but that's just a bug in the UI. The debuffs are still there and working. We don't have any verifiable information yet as to if custom mods can display an infinite number of debuffs.
Filed under: Patches, News items, Raiding, Wrath of the Lich King
Guildwatch: "I'm a #(*$ing fantastic Rogue"

Guild breakups, lots of endgame conquering, and plenty of new guilds to join (just in case you got that speech above) in this week's Guildwatch. Be sure to send your drama, downed, and recruiting news to wowguildwatch@gmail.com (and we need lots of it, so if there's news from your guild worth reporting, send it along!), and click the link below to see this week's news from around the realms.
Filed under: Analysis / Opinion, Guilds, Blizzard, Humor, Raiding, Guildwatch, Wrath of the Lich King
The children of Wrath
Starman over at Casual Raid Leader (is that the same Starman that does World of Warcast?) has a great idea. Right around college graduation every year, there's a study that gets nostalgic about what this year's students will never experience -- i.e. since this year's graduates were born in 1986, they've never known a time without Super Mario Bros., and so on. Starman suggests we do the same thing with incoming newbies and the new expansion -- the "children of Wrath" will never know a time when Onyxia was in the Stormwind throne room.Larisa has a few more: Children of Wrath will never have to go back and do old instances just for the achievement, or have to decide between keeping that noncombat pet or getting the extra bag space back. She was actually a "BC baby," and as she says, she's never tried to run 40 people through Molten Core, or known a time when there weren't any quest chains in Silithus.
What else will the children of Wrath have missed out on? And are there really that many? I imagine that there are still quite a few vanilla players around, and it doesn't surprise me at all that there are plenty of BC babies (I recruited a few people during BC), but how many new players are really coming in to Wrath for the first time? Are there going to be that many people who don't remember when you had to run once instance over and over for rep, rather than just champion it?
Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Instances, Raiding, Burning Crusade, Lore, Bosses, Classes, Wrath of the Lich King
Champion of the Frozen Wastes bugged
Many people are starting to notice that as they're completing 10-man raiding they're not getting the achievement "Champion of the Frozen Wastes." This is a known bug and will be fixed in an upcoming patch.The achievement calls for you to kill all of the 10-man bosses and all heroic bosses present in Wrath of the Lich King at launch. The bug is in the fact that while Malygos isn't listed as a required boss kill, it really is. If you kill Maylgos, along with having killed every other 10-man and 5-man boss, you'll get the achievement.
Tigole originally announced this bug back on November 3rd, but it really hasn't been coming into play until now. We've received a few tips and complaints about it, and thought it worthy to bring to your attention.
We're expecting this to be fixed in patch 3.0.4. While no official announcement has been made, with the numerous announcements of 3.0.4 changes last week we're expecting the PTR for patch 3.0.4 to drop soon – if not this week.
Filed under: Bugs, Raiding, Achievements
Breakfast Topic: The holiday raiding blues, Part I

An official Red Ryder carbine-action 200-shot range model air rifle or a dead Sartharion?
Clearly the answer is the BB Gun for for most us. But there are a few out there that are experience the holiday raiding blues. And they just had their first taste of them.
The simple fact of the mater is that during this time of year it's increasingly hard for players to find raids of any size to run with. It leaves guild leader's heads in knots as they try to make everyone happy, and saddens the hard core raider as they can't work on progression content (especially with a new expansion).
Of course the flip side to this is that in a little over a month everyone will return wanting to raid even more than before. That's a good thing for everyone who enjoys that aspect of the game.
Do you have the holiday raiding blues?
Filed under: Breakfast topics, Raiding
Spiritual Guidance: 17 trinkets for healing raiders

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. How do you feel about trinkets? This week Matticus will examine a wide variety of trinkets in the game obtainable in Northrend for healers!
Trinkets are interesting items. They have different abilities and uses best suited for the situation at hand. Here is the majority of trinkets that I believe us healers would be interested in the most and my initial thoughts on them. I've even recommended a few of them for us Priests!
Filed under: Druid, Paladin, Priest, Shaman, Alchemy, Items, Jewelcrafting, Raiding, (Priest) Spiritual Guidance
Addon Spotlight: Atlasloot Enhanced updated for Wrath
That's right, Atlasloot Enhanced has been updated to include the Northrend instances and raid. Personally, I've been waiting to be able to browse and try-on the gear from the new dungeons and raids since the expansion launched.Atlasloot Enhanced is absolutely one of my must-have addons, and I've watched it grow with loving admiration since the day I realized I could see what my toons looked liked wearing Sunken Temple loot.
For those of you not using this one, it's a wonderful way to spend your time while waiting for your groups to get situated, double check drop rates on certain items, or even link items from your wish list for typically uninterested group-mates. (Go ahead and take advantage of the captive audience.)
Although we've featured this one before, Atlasloot Enhanced has some great features for the curious player, and in light of all the new content, I thought we'd review some of the reasons to install and use this very useful mod.
Filed under: Items, Analysis / Opinion, PvP, AddOns, Instances, Raiding, AddOn Spotlight, Bosses, Factions
Ghostcrawler: Wrath's difficulty is where we want it
One of the biggest concerns we've heard from players since the expansion launched is that everything is too easy -- not only did the hardcore raiders burn down the PvE endgame content in a matter of days, but upgrades aren't really what they used to be, and anyone with some solid gear that blow through most of the instances without too much trouble. Which begs the question: is Wrath too easy?No, according to our buddy Ghostcrawler. He says that Blizzard's goal this time around was to avoid the Karazhan mistake from the last expansion, where players butted their heads up against tougher content in the early endgame. GC says that Blizzard certainly knows how to make tougher content, but they'd rather everyone got a turn this time around.
The only question I have left is why they didn't include it all in the same release -- Blizzard seems to be saying that harder content is on the way, but wouldn't it be more prudent to have both easy and hard content in at the same time? As a casual player, I'm thrilled to hear that the endgame is easier -- I'll get to see more of it. But we've got two versions of each endgame instance now -- do they both have to be easy enough to conquer in a few days?
Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Raiding, Burning Crusade, Bosses, Wrath of the Lich King
Ready Check: Guide to Naxxramas (Arachnid Quarter)

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we look at the first few bosses in Naxxramas.
Today we'll be looking at a blast from the past, revisiting Naxxramas and providing details on the boss encounters that await those brave enough to enter the dread citadel. For those of you who haven't had a chance to look inside the all-new Naxx, here's your spoiler warning: look away now if you don't want to hear about what's in store.
This week's article examines the Arachnid Quarter, and we'll be visiting the other quarters in upcoming articles. We'll look at each boss on both normal and heroic modes, pointing out the differences (beyond HP increases). Generally, if you've defeated the boss on normal mode, there are only minor changes to adapt to on heroic mode (and vice versa).
Filed under: Tips, How-tos, Raiding, Bosses, (Raiding) Ready Check
Level 80 Death Knight solos Zul'Gurub

The snake boss, he says, was easy, just a nuke. The bat boss Jeklik silences, and a few of his resists failed on her, so she got some healing off, but she still dropped. Panther and spider went down all right, though the spider's webbing apparently kept him from healing as well -- being silenced, he couldn't cast disease, so Death Strike didn't heal. Bloodlord Mandokir was super tough, apparently -- I can imagine that watching would be pretty nuts during that. On Thekal, the tiger boss, his problem was that he was killing too fast: the boss would get ressed when one of the adds died early. Eventually he just brought them down to 50% and then just nuked all out, and the second phase was easy.
And Hakkar was anticlimactic -- he just basically tanked and spanked. He tried to anti-magic the Blood Syphons, but they didn't heal for much, so he just wailed on Hakkar until he was the last one standing. Quite a feat. Of course, at level 80, he was 20 levels above where this 20 man instance was meant to be, so we probably haven't seen the end of the level 60 content being soloed. But it seems that Death Knights are almost more equipped than Paladins to bring down some of the raid content on their own.
Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Raiding, NPCs
Guildwatch: The calm before the Storm Peaks

Meanwhile, find this week's downed, drama, and recruiting (lots of recruiting news this week) news from around the realms all over the break. And have a great Turkey day from all of us at GW!
Filed under: Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Blizzard, Humor, Raiding, Wrath of the Lich King
15 Minutes of Fame: Tanking with a panic button
15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.It's always fun to indulge in WoW talk with fellow players, but our favorite interviews for 15 Minutes of Fame happen with people for whom WoW opens doors – whether as fun and frothy as indulging another hobby by crafting a replica of Booty Bay entirely out of Legos or as meaningful as being able to game in a non-threatening, non-judgmental atmosphere among like-minded friends.
This week's featured player exemplifies the power of WoW to energize and empower people's lives. MMOs can make wonderful outlets for disabled players, who find online camaraderie and 24-hour access amenable to their unique needs. Kalzedhan Hurenfal of Feathermoon-A US not only games "around" his limitations but in fact focuses his crosshairs dead on them: he's a tank with a diagnosed panic disorder.
Kalzedhan suffers from a handful of debilitating mental disorders that keep him socially paralyzed, homebound and unable to function in a productive work environment. Yet through WoW, Kalzedhan not only has been able to re-engage in relationships and personal achievements – he does it in the hotseat as a tanking Warrior.
Filed under: Features, Raiding, Interviews, 15 Minutes of Fame
TwentyFifthNovember becomes Ensidia
The merger between Nihilum and SK Gaming that was temporarily known as TwentyFifthNovember (who has already cleared all current Wrath content) has announced their new name. Ensidia. There are some neat details they've announced with their name, such as launching a community site soon and all of that, but none of that is particularly important.What's important is their new name sounds like some kind of medicine or drug. Every corner of the internet is currently giggling to themselves over it. A professional gaming group? No way. They're some kind of sleep aid, or erectile dysfunction medication. I've seen at least a dozen people rattling off potential side effects of taking Ensidia tonight. I'm not really curious about their raid progression anymore, I'm more interested in whether I can take it on an empty stomach or not.
Filed under: Analysis / Opinion, Humor, Raiding
































